DAHUA HAC-HDBW1200R-Z 2MP HDCVI IR Dome Camera
SKU: 9198770494

DAHUA HAC-HDBW1200R-Z 2MP HDCVI IR Dome Camera

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Description

DAHUA HAC-HDBW1200R-Z 2MP HDCVI IR Dome CameraDAHUA HAC HDBW1200R Z 2MP HDCVI IR Dome Camera * The parameters and datasheets below can only be applied to 1200 S5 series. > Max 30fps@1080P > HD and SD output switchable > 2. 7 12 mm motorized lens > Max. IR length 30 m, Smart IR > IP67, IK10, DC12V Product Data Camera Image Sensor 1 2. 7 inch CMOS Max. Resolution 2880 (H) 1620 (V) Pixel 5MP Scanning System Progressive Electronic Shutter Speed PAL: 1 25 s1 100000 s NTSC: 1 30 s1 100000 s S N Ratio >

DAHUA HAC-HDBW1200R-Z 2MP HDCVI IR Dome Camera

* The parameters and datasheets below can only be applied to 1200-S5 series.

> Max 30fps@1080P

> HD and SD output switchable

> 2.7-12 mm motorized lens

> Max. IR length 30 m, Smart IR

> IP67, IK10, DC12V


Product Data

Camera

Image Sensor

1/2.7 inch CMOS

Max. Resolution

2880 (H) × 1620 (V)

Pixel

5MP

Scanning System

Progressive

Electronic Shutter Speed

PAL: 1/25 s–1/100000 s
NTSC: 1/30 s–1/100000 s

S/N Ratio

> 65 dB

Min. Illumination

0.005Lux Lux/F1.6, 30IRE, 0 Lux IR on

Illumination Distance

30 m (98.4 ft)

Illuminator On/Off Control

Auto; manual

Illuminator Number

2

Pan/Tilt/Rotation Range

Pan: 0°–355°
Tilt: 0°–75°
Rotation: 0°–355°

Lens

Lens Type

Motorized vari-focal

Auto Focus

N/A

Mount Type

φ14

Focal Length

2.7 mm–12 mm

Max. Aperture

F1.6

Field of View

Diagonal: 39°–130°
Horizontal: 34°–107°
Vertical: 19°–55°

Iris Type

Fixed iris

Close Focus Distance

0.5 m (1.64 ft)

DORI Distance

Detect

Observe

Recognize

Identify

2.7 mm

69 m (226.37 ft)

27.6 m (90.55 ft)

13.8 m (45.27 ft)

6.9 m (22.63 ft)

12 mm

191.6 m (628.6 ft)

76.64 m (251.44 ft)

38.32 m (125.72 ft)

19.16 m (62.86 ft)

Video

Frame Rate

CVI:
PAL: 5M@25 fps; 4M@25 fps; 1080P@25 fps
NTSC: 5M@25 fps; 4M@30 fps; 1080P@30 fps
AHD:
PAL: 4M@25 fps;
NTSC: 4M@30 fps
TVI:
PAL: 4M@25 fps;
NTSC: 4M@30 fps
CVBS:
PAL: 960H;
NTSC: 960H

Resolution

5M (2880 × 1620); 4M (2560 × 1440); 1080p (1920 × 1080); 960H (960 × 576/960 × 480)

Day/Night

Auto switch by ICR

BLC

BLC/HLC/DWDR

WDR

DWDR

White Balance

Auto; manual

Gain Control

Auto; manual

Noise Reduction

2D NR

Smart IR

Yes

Mirror

Off/On

Privacy Masking

Off/On (8 area, rectangle)

Certifications

Certifications

CE (EN55032:2015, EN 61000-3-2:2014, EN 61000-3-3:2013, EN55024:2010+A1:2015, EN 55035:2017, EN50130-4:2011+A1:2014, EN 62368-1:2014+A11:2017)
FCC (CFR 47 FCC Part 15 subpartB, ANSI C63.4-2014)
UL (UL60950-1+CAN/CSA C22.2 No.60950-1)

Port

Video Output

Video output choices of CVI/TVI/AHD/CVBS by one BNC port

Power

Power Supply

DC 12V ±30%

Power Consumption

Max 5.5W (12V DC, IR on)

Environment

Operating Temperature

–30°C to +60°C (–22°F to +140°F); <95% (non-condensation)

Storage Temperature

–30°C to +60°C (–22°F to +140°F); <95% (non-condensation)

Protection Grade

IP67, IK10

Structure

Casing

Metal throughout the whole casing

Camera Dimensions

φ122 mm × 88.9 mm (φ4.8" × 3.5")

Net Weight

0.47 kg (1.04 lb)

Gross Weight

0.62 kg (1.34 lb)

Shipping Notes
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SKU: 9198770494

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Mike Athey
Waukegan, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Omaha, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
Chelsea, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Carnegie, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Whiting, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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