Hunter Green Velvet Back Tab Curtains – Unlined or With Blackout, Thermal or Soundproof Lining
SKU: 4935794285

Hunter Green Velvet Back Tab Curtains – Unlined or With Blackout, Thermal or Soundproof Lining

Sale price$92.70 Regular price$103.00
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Ships within 48 hours · Estimated delivery Jul 8 - Jul 13

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Description

Hunter Green Velvet Back Tab Curtains – Unlined or With Blackout, Thermal or Soundproof LiningAdd a touch of modern elegance to your home with our Hunter Green Velvet Blackout Back Tab Curtains. These curtains create a luxurious vibe throughout the room. Their plush texture adds depth and sophistication to the decor, creating a dramatic focal point. Made from luxurious velvet, they offer both aesthetic appeal and durability. The back tab design ensures a clean, uniform drape, making them easy to hang on any curtain rod. Available in custom

Add a touch of modern elegance to your home with our Hunter Green Velvet Blackout Back Tab Curtains. These curtains create a luxurious vibe throughout the room. Their plush texture adds depth and sophistication to the decor, creating a dramatic focal point. Made from luxurious velvet, they offer both aesthetic appeal and durability. The back tab design ensures a clean, uniform drape, making them easy to hang on any curtain rod. Available in custom sizes and colours to suit your unique decor needs, these curtains are ideal for those seeking a combination of contemporary style and personalised elegance.

MAIN FEATURES
- quick and easy installation
- 125, 138, 180, 205, 230, 250 cm or custom width
- choose a length from the available options. Please message us if you require a custom size.
- back tabs heading

COLOURS

The main picture features a velvet curtain in Hunter Green. Please see the photo with colour samples and select your preferred option in the options menu. If you have any questions, please do not hesitate to contact us.

HOW TO MEASURE YOUR CURTAINS

Use a measuring tape to measure the distance from the top of your curtain rod to the floor (or to the place where you wish to see the bottom of the velvet curtain).

WASHING/CARING TIPS
- gentle washing: use a delicate cycle with cold water.
- air drying.
- ironing with caution: turn the curtains inside out and use low heat. Place a pressing cloth between the iron and the fabric to prevent direct contact. Using a steamer will make it easy to relax the fabric and release wrinkles.
- regular dusting: use a soft brush attachment on your vacuum cleaner or a lint roller to remove dust from velvet curtains regularly.


Contact us for custom sizes! We will be happy to create something unique and personalised just for you!

Shipping Notes
  • Free Standard Shipping on $100+ Orders to the USA.
  • Except Preorder products are shipped in 48 hours.
  • Delivery to the USA:
  1. Standard Shipping : 3-10 business days
  • If time is of the essence, please consider selecting expedited delivery for faster service.
Exchange/Return Notes
  • We offer a 30-day return/exchange service after receiving.
  • Final sale items are not eligible for returns or exchanges.
  • To process your return/exchange, please contact us at [email protected]
  • Please click here for more details>>> Return & Exchange Policy
SKU: 4935794285

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4.3 ★★★★★
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Mike Athey
Belleville, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Draper, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Waukegan, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 6, 2025
J
Verified Purchase
jeanet
Los Angeles, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Massapequa, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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