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Description
War of the ring: Second editionIn War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not. The game can be won by a
In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not.
The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice versa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest.
Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track).
Action Dice can also be used to draw or play Event Cards. Event Cards are played to represent specific events from the story (or events that could possibly have happened) that cannot be portrayed through normal game-play. Each Event Card can also create an unexpected turn in the game, allowing special actions or altering the course of a battle.
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4.7 ★★★★★
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Product Reviews
★★★★★ 5
Very interesting and informative travel guide for kids!
Format: Kindle
I do not have a kid myself but got a chance to travel with my niece to Washington DC recently. I was worried about how I could keep her interest and excitement during the trip, (as you know it is not always easy to travel with the kid when you are not experienced) and I am lucky enough to have found this book. This book is like a normal travel guide but it is specially designed for kids, with a lot of fun games, interesting information, and colorful layout. It asks you to fill in information such as when did you go, where did you do, etc, which I think it can serve as a memory book for my niece and remind her the trip when she grows up. I will definitely purchase more travel guide from the same series!
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Reviewed in the United States on October 18, 2017
★★★★★ 5
Amazing guide book for kids.
Format: Kindle
This guide book is amazing for kids! So full of information written just for them and the activities are definitely a plus! Great resource for families like ours that homeschool their children and travel from time to time.
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Reviewed in the United States on May 7, 2017
★★★★★ 5
Perfect for our trip
This worked out well for our 7 year old. It was informative and had fun games. Just the right amount of each.
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Reviewed in the United States on February 18, 2020
★★★★★ 5
Great manners book for first grade.
Format: Board book
A fun book to read and teach proper manners for first grade students. It leaves open ended questions for the students to answer and learn.
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Reviewed in the United States on May 7, 2025
★★★★★ 5
Great Lesson for Age 2 and Up
This was our day care's Book of the Month, for children age 2-4 years old. They are all learning to use manners with their peers, at the table and when addressing adults. The lesson took a few readings for the children to understand the point, but once they understood what the various characters WEREN'T doing, therefore getting a negative response from Mr Panda, and what they SHOULD be doing to receive a positive response, the lesson stuck with them. If a child forgets his manners, a hint ("How would you ask Mr Panda?") has good results. This book, while a good story to read aloud, may need some additional explanation by the adult reader at first. Mr Panda offers his friends a treat, and who doesn't like donuts?! When each animal's response is rude or selfish, Mr Panda abruptly withdraws his offer and moves on to someone else. When the final offer is made to a friend who uses his manners, he gets ALL the donuts, because as Mr Panda remarks at the end, he doesn't like donuts anyway. I don't know if this sets up unrealistic expectations, but it's a good lesson presented in an entertaining way.
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Reviewed in the United States on February 15, 2015