Motorrad Legenden, Band 3
SKU: 68520755718

Motorrad Legenden, Band 3

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Motorrad Legenden, Band 3Legendre Rennmaschinen, weltberhmte Superstars, aber auch heimische Cracks der Zweirad Rennsportszene liefern das Material zum dritten Band dieser Buchreihe, wobei sich die zeitliche Bandbreite der portraitierten Racer wieder ber nahezu das gesamte 20. Jahrhundert erstreckt. Es ist bereits der dritte Band der Legenden Reihe und wieder zeigt er eine bunte Auswahl an Rennmotorrder verschiedener Epochen. Aus sieben Jahrzehnten kommen sie, und die

Legendäre Rennmaschinen, weltberühmte Superstars, aber auch heimische Cracks der Zweirad-Rennsportszene liefern das Material zum dritten Band dieser Buchreihe, wobei sich die zeitliche Bandbreite der portraitierten Racer wieder über nahezu das gesamte 20. Jahrhundert erstreckt.

Es ist bereits der dritte Band der Legenden-Reihe und wieder zeigt er eine bunte Auswahl an Rennmotorräder verschiedener Epochen. Aus sieben Jahrzehnten kommen sie, und die Anordnung im Buch ist ganz bewusst ohne jede Ordnung. Jede Maschine steht für sich, wird in den Fotos im Detail gezeigt, während der Begleittext ihre Geschichte und die ihrer heutigen und damaligen Piloten erzählt. Material ist genug vorhanden, in Garagen und Museen schlummern mehr rennhistorische Zeitzeugen als man glauben möchte.  Einige davon haben Motorsportfans und Besucher von historischen Rennen wie dem Hollaus Gedächtnis Meeting, dem Oldtimer-GP in Schwanenstadt oder bei einem der vielen Bergrennen vielleicht schon in Aktion erlebt, andere wiederum stehen in privaten Sammlungen und sind der Öffentlichkeit nicht zugänglich – für die bietet dieses Buch Gelegenheit, auch diese raren Schätze kennen zu lernen.

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SKU: 68520755718

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Mike Athey
Natrona Heights, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
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Shannon
Port Orchard, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
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ChargingBull
New York, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
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jeanet
Houston, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023
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Internetaholic
Fort Morgan, US
★★★★★ 4
Maybe Outdated
Format: Paperback
I got this for my brother who is attempting to make a game in Roblox. He said a bit of the information doesn't match the current game-making system, but that the book does have a lot of good information regardless.
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Reviewed in the United States on November 26, 2025

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