SKU: 20999898765

Huawei SUN2000-12/15/17/20/25K-MB0 Hybrid Wechselrichter

Sale price$889.67 Regular price$988.52
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Description

Huawei SUN2000-12/15/17/20/25K-MB0 Hybrid WechselrichterDer Huawei SUN2000 MB0 ist das Flaggschiff der neuen Smart Energy Controller Generation. Er kombiniert die Flexibilitt eines Hybrid Wechselrichters mit der Leistungsklasse gewerblicher Anlagen. Mit der Fhigkeit, bis zu 30 A Eingangsstrom pro MPPT zu verarbeiten, ist er ideal fr moderne Hochleistungsmodule geeignet. Produkthighlights Hchste Sicherheit: Integrierter KI gesttzter Lichtbogenschutz (AFCI) zur aktiven Brandvermeidung. Maximale Flexibilitt:

Der Huawei SUN2000-MB0 ist das Flaggschiff der neuen Smart Energy Controller Generation. Er kombiniert die Flexibilität eines Hybrid-Wechselrichters mit der Leistungsklasse gewerblicher Anlagen. Mit der Fähigkeit, bis zu 30 A Eingangsstrom pro MPPT zu verarbeiten, ist er ideal für moderne Hochleistungsmodule geeignet.

Produkthighlights

  • Höchste Sicherheit:
    Integrierter KI-gestützter Lichtbogenschutz (AFCI) zur aktiven Brandvermeidung.
  • Maximale Flexibilität:
    Kompatibel mit den Speichersystemen LUNA2000-S0 (5-15 kWh) und der neuen LUNA2000-S1 Serie (7-21 kWh).
  • Integrierte PID-Wiederherstellung:
    Verhindert nachts aktiv die Leistungsdegradation Ihrer Solarmodule.
  • Enormes Speicherpotenzial:
    Zwei Batterieklemmen erlauben den Anschluss von bis zu drei Batterietürmen in Parallelschaltung (bis zu 63 kWh Kapazität).
  • Hoher Wirkungsgrad:
    Ein Spitzenwirkungsgrad von 98,4 % sorgt für minimale Wandlungsverluste.

Technische Daten: Alle Modelle im Detail

Hier sind die spezifischen Kennzahlen der einzelnen Modelle im direkten Vergleich:

Merkmal 12K-MB0 15K-MB0 17K-MB0 20K-MB0 25K-MB0
Max. PV-Leistung 18.000 Wp 22.500 Wp 25.500 Wp 30.000 Wp 37.500 Wp
AC-Nennleistung 12.000 W 15.000 W 17.000 W 20.000 W 25.000 W
Max. Scheinleistung 13.200 VA 16.500 VA 18.700 VA 22.000 VA 27.500 VA
Max. Entladeleistung 13,2 kW 16,5 kW 18,7 kW 22,0 kW 25,0 kW
Europ. Wirkungsgrad 97,9 % 98,1 % 98,1 % 98,0 % 98,2 %
Max. Ausgangsstrom 20,2 A* 25,2 A* 28,6 A* 33,6 A* 42,0 A*

*Werte bezogen auf 380 Vac Netzspannung.

Gemeinsame Spezifikationen für alle Modelle

Max. Eingangsspannung: 1.100 V

MPPT-Betriebsbereich: 200 V bis 1.000 V

Anzahl MPPT / Eingänge: 2 MPPT / 4 Eingänge

Max. Eingangsstrom: 30 A (pro MPPT) / 20 A (pro Eingang)

Kühlung: Smart Air Cooling (Intelligente Luftkühlung)

Schutzart: IP66

Gewicht: 21 kg

Intelligente Funktionen & Kommunikation

  • Optimizer-Support:
    Kompatibel mit Moduloptimierern (z. B. MERC-1100W-P) für bis zu 30 % mehr Energie bei komplexen Dächern.
  • Überspannungsschutz:
    Integrierte Typ II Ableiter für DC und AC schützen die Elektronik zuverlässig.
  • Smart Energy Center:
    Vollständig integriert in das FusionSolar Ökosystem mit Unterstützung für den Energieassistenten EMMA.
  • Konnektivität:
    Standardmäßig über integriertes WLAN; optional erweiterbar via Smart Dongle (WLAN-FE oder 4G). 

Kompatible Batteriespeicher 

Die Hybrid-Wechselrichter der SUN2000-12K-25K-MB0 Serie sind als geschlossenes System perfekt auf das hauseigene Huawei-Ökosystem abgestimmt. Dies garantiert eine maximale Systemstabilität und ein reibungsloses Plug-and-Play-Energiemanagement.

Zertifizierte Speichersysteme:

  • Huawei LUNA2000-S1 Serie: Die neueste Generation mit 6,9 kWh pro Batteriemodul. Verfügbar als Komplettsets mit 7 kWh, 14 kWh und 21 kWh.
  • Huawei LUNA2000-S0 Serie: Die bewährte Generation mit 5 kWh pro Batteriemodul. Verfügbar als Komplettsets mit 5 kWh, 10 kWh und 15 kWh.

Besonderer Vorteil der MB0-Serie: Dank der zwei unabhängigen Batterieanschlüsse am Wechselrichter können zwei Batterietürme parallel geschaltet werden. Dadurch lässt sich eine Speicherkapazität von bis zu 42 kWh (mit S1) bzw. 30 kWh (mit S0) pro Wechselrichter realisieren – ideal für große Eigenheime oder gewerbliche Anwendungen.

Downloads

Fazit: Wer profitiert vom Huawei MB0?

Die SUN2000-MB0 Serie ist die ideale Wahl für Eigenheimbesitzer mit großen Dachflächen und hohem Energiebedarf (z. B. durch Wärmepumpen oder E-Mobilität) sowie für kleinere gewerbliche Anlagen. Er bietet die perfekte Balance aus hoher Leistung und der Flexibilität einer Batterie-Nachrüstung.

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SKU: 20999898765

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Thomas J. Shandorf
Lexington, US
★★★★★ 5
Comprehensive, clear and coherent!
Format: Paperback
The iTEP Practice Guide combines a no-nonsense approach to the specific iTEP tests and at the same time offers exercises that task the student with what they need to know. Exercises not only serve the purpose of scoring well, but the overall approach is communicative competence. We use the text in our group and one-to-one classes with very positive--and lasting--results.
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Reviewed in the United States on July 23, 2019
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Sarah Sofía Ortiz Campos
Waukegan, US
★★★★★ 1
No recomiendo
Format: Paperback
Muy malo, no vine completo, además se demoró mucho más de lo que decía al momento de comprarlo. Solo aplazaban la fecha de entrega sin consultar cómo afectaba al cliente. Yo tuve que presentar el examen sin el libro, porque no llegó en la fecha que decía al comprarlo y después se cambió 3 veces la fecha, casi cumpliendo el mes.
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Reviewed in the United States on December 30, 2025
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Znapp
Natrona Heights, US
★★★★★ 5
An absolute must for everyone dabbling with Unity 6 Game Development
Format: Paperback
Half of this book is about C# (until Chapter 6), and the other half is about actually making games. The book is very well written, and it is everything I needed to get a few problems solved with Unity 6 projects. I love how clearly things are explained, and the only thing I wish for is that I was able to spend more time delving into this while maintaining my financial status...
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Reviewed in the United States on January 3, 2026
C
Christopher West
Waukegan, US
★★★★★ 5
A Seasoned Developer's Fresh Perspective on Game Development
Format: Paperback
Finally, a game dev book that respects your existing programming knowledge As someone who's spent two decades architecting enterprise web applications in C# and ASP.NET, I approached game development with what I thought was a solid foundation. I was wrong—not about C#, but about how differently it's applied in game engines. After five frustrating years of trying to bridge that gap through scattered tutorials and documentation, Harrison Ferrone's eighth edition finally gave me the structured path I needed. What This Book Gets Right for Experienced Developers: The pacing is deceptive. Yes, it starts with programming fundamentals, but don't skip ahead. Ferrone's approach to OOP in the context of Unity's component architecture was revelatory. In web dev, I'd been writing services, repositories, and dependency injection for years. Here, the MonoBehaviour lifecycle and component-based thinking required a genuine mental shift that the book handles exceptionally well in chapters 5-6. Chapter 10's revisit of types and methods isn't redundant—it's strategic. By this point, you've written enough Unity scripts to appreciate why game code patterns differ from traditional enterprise patterns. The discussion of value types vs reference types hits differently when you're optimizing frame rates instead of HTTP response times. The Unity 6 Update Matters: Having struggled with outdated Unity tutorials for years, the Unity 6-specific content is invaluable. The screenshots are comprehensive (full-screen mode can make text small, but the GitHub repo and graphics bundle solve this). More importantly, the code samples reflect current Unity APIs and best practices, not deprecated approaches that still litter Stack Overflow. Where It Shines for Career Transitioners: Chapters 11-13 are worth the price alone. LINQ in Unity isn't just about querying collections—it's about performance considerations I never had to think about in web apps. The coverage of generics, delegates, and events finally connected how Unity's event system relates to patterns I already knew, but in a real-time context where every allocation matters. The serialization chapter (12) bridged my understanding of data persistence from databases and JSON APIs to Unity's PlayerPrefs and ScriptableObjects. This practical grounding is what most tutorials skip. Minor Quibbles: The FPS prototype is solid for learning, but I wish there was more discussion of common anti-patterns experienced developers bring from other domains. I still catch myself over-engineering solutions when Unity's component system offers simpler approaches. Also, while the book touches on performance, those coming from async/await-heavy web development will need supplementary resources on Unity's coroutines and the Job System for more complex scenarios. Bottom Line: If you're a professional developer trying to break into game development, stop collecting random Udemy courses. This book provides the structured progression and context-appropriate examples that respects your intelligence while teaching you to think like a game developer. The C# you know is necessary but not sufficient—Ferrone bridges that gap methodically. After years of false starts, I finally have a working game prototype and, more importantly, the mental models to keep building. That's worth significantly more than the cover price. Disclosure: I received an advance review copy from Packt Publishing. This honest review reflects my genuine experience as a career-changing developer.
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Reviewed in the United States on October 21, 2025
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Blake Lynch
Carnegie, US
★★★★★ 5
A Worthy Touchstone for Anyone Who Wants to Master Unity
Format: Paperback
Harrison Ferrone’s Learning C# by Developing Games with Unity 6 is one of the strongest beginner-to-intermediate Unity guides I’ve read: carefully structured, patient in its explanations, and quietly packed with insight about how Unity 6 and C# truly work together. I read the physical edition while sitting in front of a blank Unity project, and the experience felt like having a seasoned sailor point out the currents of a river I’ve been navigating for years. You see the familiar terrain differently. The book’s early decision to spend real time on C# fundamentals is a welcome choice. Most Unity books skip past the language; Harrison slows down, defines concepts, and gives you enough clarity that when you finally enter Unity, you understand why things behave the way they do. Those chapters are dense in the best way: they prep beginners to stand on solid ground and give experienced users a clean, refreshed mental model of the language under the engine. Ferrone’s real strength is his voice. He strikes a balance I rarely see in technical writing: conversational introductions that explain what you’re about to learn and why it matters, followed by crisp, accessible technical walkthroughs. The pacing (explanation → example → implementation) is excellent. And the inclusion of ready-to-use assets removes one of the biggest barriers for new developers who want to understand systems without getting lost creating placeholder art. The book doesn’t talk down to anyone. It makes Unity feel more accessible without flattening its complexity. Beginners will come away with genuine competence; advanced users will appreciate the clear framing of new Unity 6 tools and the subtle recognition of how AI-assisted coding is shaping modern workflows. It’s a guide you can read once for understanding, then keep at your desk as a reference. If you’re a serious hobbyist, a technically inclined beginner, or someone who’s ready to work through your first real project, this is the Unity book I’d hand you first. It bridges concept and execution with clarity and confidence, and it does so with a tone that feels patient, practical, and quietly encouraging. In a space crowded with copy-paste tutorials, Harrison Ferrone has written a Unity 6 guide with real staying power.
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Reviewed in the United States on December 16, 2025

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